![]() ![]() We expect platforms like Amazon's Agents for Bedrock to democratize access to these game-changing business-oriented capabilities.Īt NEON, our journey towards the future of AI has been driven by two key pillars: creating conversational AI systems that harness the best of foundational models and business logic, and imbuing these agents with a humanized interface by giving them a face and a voice for seamless interactions with people. While the foundational AI models are undeniably impressive, it is the subsequent layers of innovation that hold the potential to truly revolutionize our everyday lives. In the rapidly evolving landscape of AI, we are seeing an exciting moment as second-gen generative AI solutions that build atop foundational models begin to hit the market, with tech giants finally joining the charge. Lara Ramdin □□ Ethan Bagley, MBA to see what they'd add.or if they agree.) #innovation #corporateinnovation Bolton Gina O'Connor Elisa O'Donnell Sean Bayrakal Phil Swisher Laura Northridge David Crean Moisés Noreña Sara Kraft Imran Sayeed Matt Dominici Dr. (Tagging a few friends who know this terrain, like Shashi Jain Robin Gissing Rick Waldron Robyn M. It can be tough to communicate with your executive champions when you need help.ĭoes this scenario always have a happy ending, like it did in "Star Wars"?.(Often without sufficient resources - just grab some scrap metal and see what you can do with it!) Innovators - like Luke, Han, Leia, and Chewie - are stuck in the middle, trying to run experiments that may drive new kinds of growth.They're doing lots of Horizon 1 work, and using it to predictably grow revenue. On the other side, you've got the core business, saying that they've got a handle on innovation. ![]() On one side, you've got the corporate development people, and sometimes the C-suite, suggesting that you should just buy innovation by acquiring startups and other rivals.I think this scene perfectly captures the pressures that innovation, new ventures, and R&D teams in big companies have to acknowledge - and deal with. My lunch companions were David Wachtendonk, Jennifer Schwall Rousseau, Corey Cheng, Yvette Standberry, and a few other smart people. #museums #interactivedesign #interactivelearning #visitors #visitorexperience #exhibitiondesign #exhibitionĭuring a really invigorating lunch discussion at yesterday's InnoLead event, I was thinking about "Star Wars," and the famous trash compactor scene. But there are definitely times when they are the best option and provide deeply enthralling, thought-provoking experiences for visitors. It would be a dull old world if every interactive exhibit was digital. That's not to say that analogue simulations are always the wrong choice just that digital ones are usually better. And it is easier to make them look visually stunning. Digital simulations are nearly always going to be of higher quality - providing vastly more scope for the sort of open-ended exploratory and experimental behaviour that makes for a great interactive exhibit. But there are some phenomena that are simply too large, too small, too fast, too slow, or otherwise beyond the range of our senses, to be done for real.Īt that point you have a choice. ![]() Mechanical interactives have the huge advantage of providing a multi-sensory experience of real phenomena. The important thing is to make the choice of digital or mechanical for the right reasons. I have helped develop exhibitions that consist entirely of mechanical interactives exhibitions that consist entirely of digital ones. Let me start by stating I love both types of interactive exhibit and have commissioned many of both forms. When to commission a digital, rather than a mechanical interactive exhibit. When to go digital? That's a question so often asked during exhibition development. ![]()
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